https://editor.p5js.org/spss-ssps/full/gfIcFGBly
https://editor.p5js.org/spss-ssps/full/4dzxfM_Rv
https://editor.p5js.org/spss-ssps/full/MPtRp0eas
https://editor.p5js.org/spss-ssps/full/2Evvu_MTA
For my sketch for this week I looked back on my flower week 2 sketch. I started by reworking the code by compiling it into distinctive functions:
function leaves
function petals
function fcenter
original sketch
Along with this, since the code had a a few different variables that were used for the same purpose (moving individual petals up or down depending on if the mouse is pressed or not), I tried using the material on Objects explained in the videos/readings for this week.
let petPosY = [250, 150, 250, 150];
Something that I was struggling on was reseting the position and movement of the petals when going over or under the canvas height. Initially I tried something along the lines of this:
flower sketch practice with for loop and random feature
flower sketch practice with for loop and random feature
If (petPosY[0] > height && petPosY.[1] > height && petPosY.[2] > height && petPosY[3] > height) {
petPosY[0] = height/2
petPosY[1] = height/2
petPosY[2] = height/2
petPosY[3] = height/2
} else if (
//...same as above put oposite
}
if (mouseIsPressed) {
petPosY[0] -= random(0.5, 1.5);
petPosY[1] -= random(1.5, 2.5);
petPosY[2] -= random(1, 2);
petPosY[3] -= random(0.5, 2);
} else {
//same as above but oposite
So, using the Array material from the video/reading, I tried using this:
for (let i = 0; i < petPosY.length; i++) {
if (mouseIsPressed) {
petPosY[i] -= random(1, 3);
} else {
petPosY[i] += random(1, 3);
}
if (petPosY[i] > height) {
petPosY[i] = height / 2 - 50;
} else if (petPosY[i] < 0) {
petPosY[i] = height / 2 + 50;
}
}
}
https://editor.p5js.org/spss-ssps/full/KKLUIBXbe