https://editor.p5js.org/spss-ssps/full/lTV_70blV
https://editor.p5js.org/spss-ssps/full/nw0n_XNGM
https://editor.p5js.org/spss-ssps/full/Bj4payftw
https://editor.p5js.org/spss-ssps/full/Y5v8LxSIv
https://editor.p5js.org/spss-ssps/full/pB4ytY9cz
https://editor.p5js.org/spss-ssps/full/CNEcOVeYi
https://editor.p5js.org/spss-ssps/full/8-ZEWxIFH
exe.
For my sketch for this week, while thinking about repetition the use of patterns in textile came to mind.
To get started I looked into with the 10 print by playing with different shapes and colors, using this exploration and set up as the basis of my sketch
For the first full iteration it was very randomized following the original 10 print structure. While I like how the code created interesting inconsistencies each time it got run, overall the structure didn't feel cohesive enough to fully justify the dissonance between shapes.
https://editor.p5js.org/spss-ssps/full/2SdxaeU5G
To juxtapose the active background shapes, I also initially through about adding a still and frontal element in the middle of the composition. This ended up being a simple butterfly.
I wanted the figure of the butterfly to somewhat connect with the moving shapes. So lowered the fill’s opacity hoping that the shapes could be slightly seen through the butterfly for a visual and interactive effect. Unfortunately this was not very evident in the animation and it made the composition too overly saturated. So 🪓
draft of butterfly
Ultimately, to clean up the design pattern, I took some time into reworking the basic pattern’s shapes positioning under one conditional, and focused on setting up proper spacing for a more effective visual effect by working its negative space.
*results…*final sketch